x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(z \cdot \left(-4\right), y, x \cdot x\right)double f(double x, double y, double z) {
double r115312 = x;
double r115313 = r115312 * r115312;
double r115314 = y;
double r115315 = 4.0;
double r115316 = r115314 * r115315;
double r115317 = z;
double r115318 = r115316 * r115317;
double r115319 = r115313 - r115318;
return r115319;
}
double f(double x, double y, double z) {
double r115320 = z;
double r115321 = 4.0;
double r115322 = -r115321;
double r115323 = r115320 * r115322;
double r115324 = y;
double r115325 = x;
double r115326 = r115325 * r115325;
double r115327 = fma(r115323, r115324, r115326);
return r115327;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))