x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r150462 = x;
double r150463 = y;
double r150464 = r150463 * r150463;
double r150465 = r150462 - r150464;
return r150465;
}
double f(double x, double y) {
double r150466 = x;
double r150467 = y;
double r150468 = r150467 * r150467;
double r150469 = r150466 - r150468;
return r150469;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))