x \cdot y - z \cdot t
\mathsf{fma}\left(-t, z, x \cdot y\right)double f(double x, double y, double z, double t) {
double r158735 = x;
double r158736 = y;
double r158737 = r158735 * r158736;
double r158738 = z;
double r158739 = t;
double r158740 = r158738 * r158739;
double r158741 = r158737 - r158740;
return r158741;
}
double f(double x, double y, double z, double t) {
double r158742 = t;
double r158743 = -r158742;
double r158744 = z;
double r158745 = x;
double r158746 = y;
double r158747 = r158745 * r158746;
double r158748 = fma(r158743, r158744, r158747);
return r158748;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))