Average Error: 0.1 → 0.0
Time: 11.0s
Precision: 64
\[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\]
\[\mathsf{fma}\left(4, \frac{x}{z} - \frac{y}{z}, -2\right)\]
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\mathsf{fma}\left(4, \frac{x}{z} - \frac{y}{z}, -2\right)
double f(double x, double y, double z) {
        double r553486 = 4.0;
        double r553487 = x;
        double r553488 = y;
        double r553489 = r553487 - r553488;
        double r553490 = z;
        double r553491 = 0.5;
        double r553492 = r553490 * r553491;
        double r553493 = r553489 - r553492;
        double r553494 = r553486 * r553493;
        double r553495 = r553494 / r553490;
        return r553495;
}

double f(double x, double y, double z) {
        double r553496 = 4.0;
        double r553497 = x;
        double r553498 = z;
        double r553499 = r553497 / r553498;
        double r553500 = y;
        double r553501 = r553500 / r553498;
        double r553502 = r553499 - r553501;
        double r553503 = 2.0;
        double r553504 = -r553503;
        double r553505 = fma(r553496, r553502, r553504);
        return r553505;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Target

Original0.1
Target0.0
Herbie0.0
\[4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)\]

Derivation

  1. Initial program 0.1

    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\]
  2. Taylor expanded around 0 0.0

    \[\leadsto \color{blue}{4 \cdot \frac{x}{z} - \left(4 \cdot \frac{y}{z} + 2\right)}\]
  3. Simplified0.0

    \[\leadsto \color{blue}{\mathsf{fma}\left(4, \frac{x - y}{z}, -2\right)}\]
  4. Using strategy rm
  5. Applied div-sub0.0

    \[\leadsto \mathsf{fma}\left(4, \color{blue}{\frac{x}{z} - \frac{y}{z}}, -2\right)\]
  6. Final simplification0.0

    \[\leadsto \mathsf{fma}\left(4, \frac{x}{z} - \frac{y}{z}, -2\right)\]

Reproduce

herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"

  :herbie-target
  (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))

  (/ (* 4.0 (- (- x y) (* z 0.5))) z))