\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z} - \frac{y}{z}, -2\right)double f(double x, double y, double z) {
double r553486 = 4.0;
double r553487 = x;
double r553488 = y;
double r553489 = r553487 - r553488;
double r553490 = z;
double r553491 = 0.5;
double r553492 = r553490 * r553491;
double r553493 = r553489 - r553492;
double r553494 = r553486 * r553493;
double r553495 = r553494 / r553490;
return r553495;
}
double f(double x, double y, double z) {
double r553496 = 4.0;
double r553497 = x;
double r553498 = z;
double r553499 = r553497 / r553498;
double r553500 = y;
double r553501 = r553500 / r553498;
double r553502 = r553499 - r553501;
double r553503 = 2.0;
double r553504 = -r553503;
double r553505 = fma(r553496, r553502, r553504);
return r553505;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))