\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r532376 = x;
double r532377 = y;
double r532378 = z;
double r532379 = t;
double r532380 = r532378 * r532379;
double r532381 = r532377 - r532380;
double r532382 = r532376 / r532381;
return r532382;
}
double f(double x, double y, double z, double t) {
double r532383 = x;
double r532384 = y;
double r532385 = z;
double r532386 = t;
double r532387 = r532385 * r532386;
double r532388 = r532384 - r532387;
double r532389 = r532383 / r532388;
return r532389;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.7 |
|---|---|
| Target | 1.8 |
| Herbie | 2.7 |
Initial program 2.7
Final simplification2.7
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))