2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot x - y \cdot x\right) \cdot 2
double f(double x, double y) {
double r354236 = 2.0;
double r354237 = x;
double r354238 = r354237 * r354237;
double r354239 = y;
double r354240 = r354237 * r354239;
double r354241 = r354238 - r354240;
double r354242 = r354236 * r354241;
return r354242;
}
double f(double x, double y) {
double r354243 = x;
double r354244 = r354243 * r354243;
double r354245 = y;
double r354246 = r354245 * r354243;
double r354247 = r354244 - r354246;
double r354248 = 2.0;
double r354249 = r354247 * r354248;
return r354249;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))