2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, y \cdot x\right) \cdot 2double f(double x, double y) {
double r341173 = 2.0;
double r341174 = x;
double r341175 = r341174 * r341174;
double r341176 = y;
double r341177 = r341174 * r341176;
double r341178 = r341175 + r341177;
double r341179 = r341173 * r341178;
return r341179;
}
double f(double x, double y) {
double r341180 = x;
double r341181 = y;
double r341182 = r341181 * r341180;
double r341183 = fma(r341180, r341180, r341182);
double r341184 = 2.0;
double r341185 = r341183 * r341184;
return r341185;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied fma-def0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:herbie-target
(* (* x 2.0) (+ x y))
(* 2.0 (+ (* x x) (* x y))))