\left(x + y\right) \cdot \left(z + 1\right)
\left(y + x\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r36344 = x;
double r36345 = y;
double r36346 = r36344 + r36345;
double r36347 = z;
double r36348 = 1.0;
double r36349 = r36347 + r36348;
double r36350 = r36346 * r36349;
return r36350;
}
double f(double x, double y, double z) {
double r36351 = y;
double r36352 = x;
double r36353 = r36351 + r36352;
double r36354 = z;
double r36355 = 1.0;
double r36356 = r36354 + r36355;
double r36357 = r36353 * r36356;
return r36357;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
(* (+ x y) (+ z 1.0)))