1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 4\right)double f(double x, double y, double z) {
double r184538 = 1.0;
double r184539 = 4.0;
double r184540 = x;
double r184541 = y;
double r184542 = 0.75;
double r184543 = r184541 * r184542;
double r184544 = r184540 + r184543;
double r184545 = z;
double r184546 = r184544 - r184545;
double r184547 = r184539 * r184546;
double r184548 = r184547 / r184541;
double r184549 = r184538 + r184548;
return r184549;
}
double f(double x, double y, double z) {
double r184550 = 4.0;
double r184551 = x;
double r184552 = y;
double r184553 = r184551 / r184552;
double r184554 = z;
double r184555 = r184554 / r184552;
double r184556 = r184553 - r184555;
double r184557 = fma(r184550, r184556, r184550);
return r184557;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Taylor expanded around 0 0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))