1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r248139 = 1.0;
double r248140 = 4.0;
double r248141 = x;
double r248142 = y;
double r248143 = 0.25;
double r248144 = r248142 * r248143;
double r248145 = r248141 + r248144;
double r248146 = z;
double r248147 = r248145 - r248146;
double r248148 = r248140 * r248147;
double r248149 = r248148 / r248142;
double r248150 = r248139 + r248149;
return r248150;
}
double f(double x, double y, double z) {
double r248151 = 2.0;
double r248152 = 4.0;
double r248153 = x;
double r248154 = y;
double r248155 = r248153 / r248154;
double r248156 = z;
double r248157 = r248156 / r248154;
double r248158 = r248155 - r248157;
double r248159 = r248152 * r248158;
double r248160 = r248151 + r248159;
return r248160;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019179
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))