\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, t \cdot z\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r3296327 = x;
double r3296328 = y;
double r3296329 = r3296327 * r3296328;
double r3296330 = z;
double r3296331 = t;
double r3296332 = r3296330 * r3296331;
double r3296333 = r3296329 + r3296332;
double r3296334 = a;
double r3296335 = b;
double r3296336 = r3296334 * r3296335;
double r3296337 = r3296333 + r3296336;
double r3296338 = c;
double r3296339 = i;
double r3296340 = r3296338 * r3296339;
double r3296341 = r3296337 + r3296340;
return r3296341;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r3296342 = i;
double r3296343 = c;
double r3296344 = a;
double r3296345 = b;
double r3296346 = x;
double r3296347 = y;
double r3296348 = t;
double r3296349 = z;
double r3296350 = r3296348 * r3296349;
double r3296351 = fma(r3296346, r3296347, r3296350);
double r3296352 = fma(r3296344, r3296345, r3296351);
double r3296353 = fma(r3296342, r3296343, r3296352);
return r3296353;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))