\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
d1 \cdot \left(d4 + \left(\left(d2 - d3\right) - d1\right)\right)
double f(double d1, double d2, double d3, double d4) {
double r8877487 = d1;
double r8877488 = d2;
double r8877489 = r8877487 * r8877488;
double r8877490 = d3;
double r8877491 = r8877487 * r8877490;
double r8877492 = r8877489 - r8877491;
double r8877493 = d4;
double r8877494 = r8877493 * r8877487;
double r8877495 = r8877492 + r8877494;
double r8877496 = r8877487 * r8877487;
double r8877497 = r8877495 - r8877496;
return r8877497;
}
double f(double d1, double d2, double d3, double d4) {
double r8877498 = d1;
double r8877499 = d4;
double r8877500 = d2;
double r8877501 = d3;
double r8877502 = r8877500 - r8877501;
double r8877503 = r8877502 - r8877498;
double r8877504 = r8877499 + r8877503;
double r8877505 = r8877498 * r8877504;
return r8877505;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))