x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r10386023 = x;
double r10386024 = 2.0;
double r10386025 = r10386023 * r10386024;
double r10386026 = y;
double r10386027 = r10386025 - r10386026;
return r10386027;
}
double f(double x, double y) {
double r10386028 = x;
double r10386029 = 2.0;
double r10386030 = r10386028 * r10386029;
double r10386031 = y;
double r10386032 = r10386030 - r10386031;
return r10386032;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
(- (* x 2.0) y))