x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(\sqrt[3]{x} \cdot \sqrt[3]{x}, \sqrt[3]{x}, \left(6 \cdot \left(\frac{2}{3} - z\right)\right) \cdot \left(y - x\right)\right)double f(double x, double y, double z) {
double r9508674 = x;
double r9508675 = y;
double r9508676 = r9508675 - r9508674;
double r9508677 = 6.0;
double r9508678 = r9508676 * r9508677;
double r9508679 = 2.0;
double r9508680 = 3.0;
double r9508681 = r9508679 / r9508680;
double r9508682 = z;
double r9508683 = r9508681 - r9508682;
double r9508684 = r9508678 * r9508683;
double r9508685 = r9508674 + r9508684;
return r9508685;
}
double f(double x, double y, double z) {
double r9508686 = x;
double r9508687 = cbrt(r9508686);
double r9508688 = r9508687 * r9508687;
double r9508689 = 6.0;
double r9508690 = 2.0;
double r9508691 = 3.0;
double r9508692 = r9508690 / r9508691;
double r9508693 = z;
double r9508694 = r9508692 - r9508693;
double r9508695 = r9508689 * r9508694;
double r9508696 = y;
double r9508697 = r9508696 - r9508686;
double r9508698 = r9508695 * r9508697;
double r9508699 = fma(r9508688, r9508687, r9508698);
return r9508699;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
rmApplied associate-*l*0.2
rmApplied add-cube-cbrt0.4
Applied fma-def0.4
Final simplification0.4
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))