x \cdot \left(1 - y \cdot z\right)
\left(1 - y \cdot z\right) \cdot x
double f(double x, double y, double z) {
double r10106290 = x;
double r10106291 = 1.0;
double r10106292 = y;
double r10106293 = z;
double r10106294 = r10106292 * r10106293;
double r10106295 = r10106291 - r10106294;
double r10106296 = r10106290 * r10106295;
return r10106296;
}
double f(double x, double y, double z) {
double r10106297 = 1.0;
double r10106298 = y;
double r10106299 = z;
double r10106300 = r10106298 * r10106299;
double r10106301 = r10106297 - r10106300;
double r10106302 = x;
double r10106303 = r10106301 * r10106302;
return r10106303;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.4
Final simplification3.4
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
(* x (- 1.0 (* y z))))