1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r9997216 = 1.0;
double r9997217 = x;
double r9997218 = y;
double r9997219 = z;
double r9997220 = r9997218 - r9997219;
double r9997221 = t;
double r9997222 = r9997218 - r9997221;
double r9997223 = r9997220 * r9997222;
double r9997224 = r9997217 / r9997223;
double r9997225 = r9997216 - r9997224;
return r9997225;
}
double f(double x, double y, double z, double t) {
double r9997226 = 1.0;
double r9997227 = x;
double r9997228 = y;
double r9997229 = t;
double r9997230 = r9997228 - r9997229;
double r9997231 = z;
double r9997232 = r9997228 - r9997231;
double r9997233 = r9997230 * r9997232;
double r9997234 = r9997227 / r9997233;
double r9997235 = r9997226 - r9997234;
return r9997235;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Final simplification0.7
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))