x - \left(y \cdot 4\right) \cdot z
x - \left(4 \cdot y\right) \cdot z
double f(double x, double y, double z) {
double r8769071 = x;
double r8769072 = y;
double r8769073 = 4.0;
double r8769074 = r8769072 * r8769073;
double r8769075 = z;
double r8769076 = r8769074 * r8769075;
double r8769077 = r8769071 - r8769076;
return r8769077;
}
double f(double x, double y, double z) {
double r8769078 = x;
double r8769079 = 4.0;
double r8769080 = y;
double r8769081 = r8769079 * r8769080;
double r8769082 = z;
double r8769083 = r8769081 * r8769082;
double r8769084 = r8769078 - r8769083;
return r8769084;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
(- x (* (* y 4.0) z)))