x \cdot \sin y + z \cdot \cos y
x \cdot \sin y + \left(z \cdot {\left(\cos y \cdot \cos y\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y}double f(double x, double y, double z) {
double r8250667 = x;
double r8250668 = y;
double r8250669 = sin(r8250668);
double r8250670 = r8250667 * r8250669;
double r8250671 = z;
double r8250672 = cos(r8250668);
double r8250673 = r8250671 * r8250672;
double r8250674 = r8250670 + r8250673;
return r8250674;
}
double f(double x, double y, double z) {
double r8250675 = x;
double r8250676 = y;
double r8250677 = sin(r8250676);
double r8250678 = r8250675 * r8250677;
double r8250679 = z;
double r8250680 = cos(r8250676);
double r8250681 = r8250680 * r8250680;
double r8250682 = 0.3333333333333333;
double r8250683 = pow(r8250681, r8250682);
double r8250684 = r8250679 * r8250683;
double r8250685 = cbrt(r8250680);
double r8250686 = r8250684 * r8250685;
double r8250687 = r8250678 + r8250686;
return r8250687;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.4
Applied pow1/316.4
Applied pow-prod-down0.2
Final simplification0.2
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
(+ (* x (sin y)) (* z (cos y))))