x \cdot x + y \cdot y
\mathsf{fma}\left(x, x, y \cdot y\right)double f(double x, double y) {
double r7050907 = x;
double r7050908 = r7050907 * r7050907;
double r7050909 = y;
double r7050910 = r7050909 * r7050909;
double r7050911 = r7050908 + r7050910;
return r7050911;
}
double f(double x, double y) {
double r7050912 = x;
double r7050913 = y;
double r7050914 = r7050913 * r7050913;
double r7050915 = fma(r7050912, r7050912, r7050914);
return r7050915;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
(+ (* x x) (* y y)))