x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r7211031 = x;
double r7211032 = y;
double r7211033 = r7211032 * r7211032;
double r7211034 = r7211031 - r7211033;
return r7211034;
}
double f(double x, double y) {
double r7211035 = x;
double r7211036 = y;
double r7211037 = r7211036 * r7211036;
double r7211038 = r7211035 - r7211037;
return r7211038;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))