x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r3975907 = x;
double r3975908 = y;
double r3975909 = r3975907 * r3975908;
double r3975910 = z;
double r3975911 = t;
double r3975912 = r3975910 * r3975911;
double r3975913 = r3975909 - r3975912;
return r3975913;
}
double f(double x, double y, double z, double t) {
double r3975914 = x;
double r3975915 = y;
double r3975916 = r3975914 * r3975915;
double r3975917 = z;
double r3975918 = t;
double r3975919 = r3975917 * r3975918;
double r3975920 = r3975916 - r3975919;
return r3975920;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))