\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, t \cdot z\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r5482837 = x;
double r5482838 = y;
double r5482839 = r5482837 * r5482838;
double r5482840 = z;
double r5482841 = t;
double r5482842 = r5482840 * r5482841;
double r5482843 = r5482839 + r5482842;
double r5482844 = a;
double r5482845 = b;
double r5482846 = r5482844 * r5482845;
double r5482847 = r5482843 + r5482846;
double r5482848 = c;
double r5482849 = i;
double r5482850 = r5482848 * r5482849;
double r5482851 = r5482847 + r5482850;
return r5482851;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r5482852 = i;
double r5482853 = c;
double r5482854 = a;
double r5482855 = b;
double r5482856 = x;
double r5482857 = y;
double r5482858 = t;
double r5482859 = z;
double r5482860 = r5482858 * r5482859;
double r5482861 = fma(r5482856, r5482857, r5482860);
double r5482862 = fma(r5482854, r5482855, r5482861);
double r5482863 = fma(r5482852, r5482853, r5482862);
return r5482863;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))