Average Error: 0.1 → 0.0
Time: 14.6s
Precision: 64
\[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\]
\[4 \cdot \left(\frac{x}{z} - \frac{y}{z}\right) - 2\]
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
4 \cdot \left(\frac{x}{z} - \frac{y}{z}\right) - 2
double f(double x, double y, double z) {
        double r37208560 = 4.0;
        double r37208561 = x;
        double r37208562 = y;
        double r37208563 = r37208561 - r37208562;
        double r37208564 = z;
        double r37208565 = 0.5;
        double r37208566 = r37208564 * r37208565;
        double r37208567 = r37208563 - r37208566;
        double r37208568 = r37208560 * r37208567;
        double r37208569 = r37208568 / r37208564;
        return r37208569;
}

double f(double x, double y, double z) {
        double r37208570 = 4.0;
        double r37208571 = x;
        double r37208572 = z;
        double r37208573 = r37208571 / r37208572;
        double r37208574 = y;
        double r37208575 = r37208574 / r37208572;
        double r37208576 = r37208573 - r37208575;
        double r37208577 = r37208570 * r37208576;
        double r37208578 = 2.0;
        double r37208579 = r37208577 - r37208578;
        return r37208579;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.1
Target0.0
Herbie0.0
\[4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)\]

Derivation

  1. Initial program 0.1

    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\]
  2. Taylor expanded around 0 0.0

    \[\leadsto \color{blue}{4 \cdot \frac{x}{z} - \left(4 \cdot \frac{y}{z} + 2\right)}\]
  3. Simplified0.0

    \[\leadsto \color{blue}{4 \cdot \frac{x - y}{z} - 2}\]
  4. Using strategy rm
  5. Applied div-sub0.0

    \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} - \frac{y}{z}\right)} - 2\]
  6. Final simplification0.0

    \[\leadsto 4 \cdot \left(\frac{x}{z} - \frac{y}{z}\right) - 2\]

Reproduce

herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"

  :herbie-target
  (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))

  (/ (* 4.0 (- (- x y) (* z 0.5))) z))