\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x}{z} - \frac{y}{z}\right) - 2double f(double x, double y, double z) {
double r37208560 = 4.0;
double r37208561 = x;
double r37208562 = y;
double r37208563 = r37208561 - r37208562;
double r37208564 = z;
double r37208565 = 0.5;
double r37208566 = r37208564 * r37208565;
double r37208567 = r37208563 - r37208566;
double r37208568 = r37208560 * r37208567;
double r37208569 = r37208568 / r37208564;
return r37208569;
}
double f(double x, double y, double z) {
double r37208570 = 4.0;
double r37208571 = x;
double r37208572 = z;
double r37208573 = r37208571 / r37208572;
double r37208574 = y;
double r37208575 = r37208574 / r37208572;
double r37208576 = r37208573 - r37208575;
double r37208577 = r37208570 * r37208576;
double r37208578 = 2.0;
double r37208579 = r37208577 - r37208578;
return r37208579;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))