Average Error: 0.3 → 0.2
Time: 8.9s
Precision: 64
\[\frac{x \cdot 100}{x + y}\]
\[\frac{x}{y + x} \cdot 100\]
\frac{x \cdot 100}{x + y}
\frac{x}{y + x} \cdot 100
double f(double x, double y) {
        double r32912580 = x;
        double r32912581 = 100.0;
        double r32912582 = r32912580 * r32912581;
        double r32912583 = y;
        double r32912584 = r32912580 + r32912583;
        double r32912585 = r32912582 / r32912584;
        return r32912585;
}

double f(double x, double y) {
        double r32912586 = x;
        double r32912587 = y;
        double r32912588 = r32912587 + r32912586;
        double r32912589 = r32912586 / r32912588;
        double r32912590 = 100.0;
        double r32912591 = r32912589 * r32912590;
        return r32912591;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.3
Target0.2
Herbie0.2
\[\frac{x}{1} \cdot \frac{100}{x + y}\]

Derivation

  1. Initial program 0.3

    \[\frac{x \cdot 100}{x + y}\]
  2. Using strategy rm
  3. Applied associate-/l*0.2

    \[\leadsto \color{blue}{\frac{x}{\frac{x + y}{100}}}\]
  4. Using strategy rm
  5. Applied associate-/r/0.2

    \[\leadsto \color{blue}{\frac{x}{x + y} \cdot 100}\]
  6. Final simplification0.2

    \[\leadsto \frac{x}{y + x} \cdot 100\]

Reproduce

herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y)
  :name "Development.Shake.Progress:message from shake-0.15.5"

  :herbie-target
  (* (/ x 1.0) (/ 100.0 (+ x y)))

  (/ (* x 100.0) (+ x y)))