\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r28696813 = x;
double r28696814 = y;
double r28696815 = z;
double r28696816 = t;
double r28696817 = r28696815 * r28696816;
double r28696818 = r28696814 - r28696817;
double r28696819 = r28696813 / r28696818;
return r28696819;
}
double f(double x, double y, double z, double t) {
double r28696820 = x;
double r28696821 = y;
double r28696822 = z;
double r28696823 = t;
double r28696824 = r28696822 * r28696823;
double r28696825 = r28696821 - r28696824;
double r28696826 = r28696820 / r28696825;
return r28696826;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.7 |
|---|---|
| Target | 1.8 |
| Herbie | 2.7 |
Initial program 2.7
Final simplification2.7
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))