x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r27492824 = x;
double r27492825 = y;
double r27492826 = z;
double r27492827 = r27492825 * r27492826;
double r27492828 = r27492824 - r27492827;
return r27492828;
}
double f(double x, double y, double z) {
double r27492829 = x;
double r27492830 = z;
double r27492831 = y;
double r27492832 = r27492830 * r27492831;
double r27492833 = r27492829 - r27492832;
return r27492833;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))