0.5 \cdot \left(x \cdot x - y\right)
\mathsf{fma}\left(x, x, -y\right) \cdot 0.5double f(double x, double y) {
double r140651 = 0.5;
double r140652 = x;
double r140653 = r140652 * r140652;
double r140654 = y;
double r140655 = r140653 - r140654;
double r140656 = r140651 * r140655;
return r140656;
}
double f(double x, double y) {
double r140657 = x;
double r140658 = y;
double r140659 = -r140658;
double r140660 = fma(r140657, r140657, r140659);
double r140661 = 0.5;
double r140662 = r140660 * r140661;
return r140662;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
(* 0.5 (- (* x x) y)))