2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot x - y \cdot x\right) \cdot 2
double f(double x, double y) {
double r21234408 = 2.0;
double r21234409 = x;
double r21234410 = r21234409 * r21234409;
double r21234411 = y;
double r21234412 = r21234409 * r21234411;
double r21234413 = r21234410 - r21234412;
double r21234414 = r21234408 * r21234413;
return r21234414;
}
double f(double x, double y) {
double r21234415 = x;
double r21234416 = r21234415 * r21234415;
double r21234417 = y;
double r21234418 = r21234417 * r21234415;
double r21234419 = r21234416 - r21234418;
double r21234420 = 2.0;
double r21234421 = r21234419 * r21234420;
return r21234421;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))