2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, y \cdot x\right) \cdot 2double f(double x, double y) {
double r20447194 = 2.0;
double r20447195 = x;
double r20447196 = r20447195 * r20447195;
double r20447197 = y;
double r20447198 = r20447195 * r20447197;
double r20447199 = r20447196 + r20447198;
double r20447200 = r20447194 * r20447199;
return r20447200;
}
double f(double x, double y) {
double r20447201 = x;
double r20447202 = y;
double r20447203 = r20447202 * r20447201;
double r20447204 = fma(r20447201, r20447201, r20447203);
double r20447205 = 2.0;
double r20447206 = r20447204 * r20447205;
return r20447206;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied fma-def0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:herbie-target
(* (* x 2.0) (+ x y))
(* 2.0 (+ (* x x) (* x y))))