\frac{x + y}{\left(x \cdot 2\right) \cdot y}\frac{0.5}{y} + \frac{0.5}{x}double f(double x, double y) {
double r20796266 = x;
double r20796267 = y;
double r20796268 = r20796266 + r20796267;
double r20796269 = 2.0;
double r20796270 = r20796266 * r20796269;
double r20796271 = r20796270 * r20796267;
double r20796272 = r20796268 / r20796271;
return r20796272;
}
double f(double x, double y) {
double r20796273 = 0.5;
double r20796274 = y;
double r20796275 = r20796273 / r20796274;
double r20796276 = x;
double r20796277 = r20796273 / r20796276;
double r20796278 = r20796275 + r20796277;
return r20796278;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2.0) y)))