\left(x + y\right) \cdot \left(z + 1\right)
\left(y + x\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r1609804 = x;
double r1609805 = y;
double r1609806 = r1609804 + r1609805;
double r1609807 = z;
double r1609808 = 1.0;
double r1609809 = r1609807 + r1609808;
double r1609810 = r1609806 * r1609809;
return r1609810;
}
double f(double x, double y, double z) {
double r1609811 = y;
double r1609812 = x;
double r1609813 = r1609811 + r1609812;
double r1609814 = z;
double r1609815 = 1.0;
double r1609816 = r1609814 + r1609815;
double r1609817 = r1609813 * r1609816;
return r1609817;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
(* (+ x y) (+ z 1.0)))