1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 4\right)double f(double x, double y, double z) {
double r11810537 = 1.0;
double r11810538 = 4.0;
double r11810539 = x;
double r11810540 = y;
double r11810541 = 0.75;
double r11810542 = r11810540 * r11810541;
double r11810543 = r11810539 + r11810542;
double r11810544 = z;
double r11810545 = r11810543 - r11810544;
double r11810546 = r11810538 * r11810545;
double r11810547 = r11810546 / r11810540;
double r11810548 = r11810537 + r11810547;
return r11810548;
}
double f(double x, double y, double z) {
double r11810549 = 4.0;
double r11810550 = x;
double r11810551 = y;
double r11810552 = r11810550 / r11810551;
double r11810553 = z;
double r11810554 = r11810553 / r11810551;
double r11810555 = r11810552 - r11810554;
double r11810556 = fma(r11810549, r11810555, r11810549);
return r11810556;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Taylor expanded around 0 0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))