1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(\frac{x}{y}, 4, 2 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r13380039 = 1.0;
double r13380040 = 4.0;
double r13380041 = x;
double r13380042 = y;
double r13380043 = 0.25;
double r13380044 = r13380042 * r13380043;
double r13380045 = r13380041 + r13380044;
double r13380046 = z;
double r13380047 = r13380045 - r13380046;
double r13380048 = r13380040 * r13380047;
double r13380049 = r13380048 / r13380042;
double r13380050 = r13380039 + r13380049;
return r13380050;
}
double f(double x, double y, double z) {
double r13380051 = x;
double r13380052 = y;
double r13380053 = r13380051 / r13380052;
double r13380054 = 4.0;
double r13380055 = 2.0;
double r13380056 = z;
double r13380057 = r13380056 / r13380052;
double r13380058 = r13380054 * r13380057;
double r13380059 = r13380055 - r13380058;
double r13380060 = fma(r13380053, r13380054, r13380059);
return r13380060;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Applied associate--r-0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))