1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r14325962 = 1.0;
double r14325963 = x;
double r14325964 = y;
double r14325965 = z;
double r14325966 = r14325964 - r14325965;
double r14325967 = t;
double r14325968 = r14325964 - r14325967;
double r14325969 = r14325966 * r14325968;
double r14325970 = r14325963 / r14325969;
double r14325971 = r14325962 - r14325970;
return r14325971;
}
double f(double x, double y, double z, double t) {
double r14325972 = 1.0;
double r14325973 = x;
double r14325974 = y;
double r14325975 = t;
double r14325976 = r14325974 - r14325975;
double r14325977 = z;
double r14325978 = r14325974 - r14325977;
double r14325979 = r14325976 * r14325978;
double r14325980 = r14325973 / r14325979;
double r14325981 = r14325972 - r14325980;
return r14325981;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Final simplification0.7
herbie shell --seed 2019179
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))