x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r8580856 = x;
double r8580857 = r8580856 * r8580856;
double r8580858 = y;
double r8580859 = 4.0;
double r8580860 = r8580858 * r8580859;
double r8580861 = z;
double r8580862 = r8580860 * r8580861;
double r8580863 = r8580857 - r8580862;
return r8580863;
}
double f(double x, double y, double z) {
double r8580864 = x;
double r8580865 = r8580864 * r8580864;
double r8580866 = y;
double r8580867 = 4.0;
double r8580868 = r8580866 * r8580867;
double r8580869 = z;
double r8580870 = r8580868 * r8580869;
double r8580871 = r8580865 - r8580870;
return r8580871;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019179
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))