x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r6840404 = x;
double r6840405 = y;
double r6840406 = r6840404 * r6840405;
double r6840407 = z;
double r6840408 = t;
double r6840409 = r6840407 * r6840408;
double r6840410 = r6840406 - r6840409;
return r6840410;
}
double f(double x, double y, double z, double t) {
double r6840411 = x;
double r6840412 = y;
double r6840413 = r6840411 * r6840412;
double r6840414 = z;
double r6840415 = t;
double r6840416 = r6840414 * r6840415;
double r6840417 = r6840413 - r6840416;
return r6840417;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019179
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))