\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x}{z} - \frac{y}{z}\right) - 2double f(double x, double y, double z) {
double r27228912 = 4.0;
double r27228913 = x;
double r27228914 = y;
double r27228915 = r27228913 - r27228914;
double r27228916 = z;
double r27228917 = 0.5;
double r27228918 = r27228916 * r27228917;
double r27228919 = r27228915 - r27228918;
double r27228920 = r27228912 * r27228919;
double r27228921 = r27228920 / r27228916;
return r27228921;
}
double f(double x, double y, double z) {
double r27228922 = 4.0;
double r27228923 = x;
double r27228924 = z;
double r27228925 = r27228923 / r27228924;
double r27228926 = y;
double r27228927 = r27228926 / r27228924;
double r27228928 = r27228925 - r27228927;
double r27228929 = r27228922 * r27228928;
double r27228930 = 2.0;
double r27228931 = r27228929 - r27228930;
return r27228931;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019179
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))