\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\frac{60}{\frac{z - t}{x - y}} + a \cdot 120double f(double x, double y, double z, double t, double a) {
double r42521668 = 60.0;
double r42521669 = x;
double r42521670 = y;
double r42521671 = r42521669 - r42521670;
double r42521672 = r42521668 * r42521671;
double r42521673 = z;
double r42521674 = t;
double r42521675 = r42521673 - r42521674;
double r42521676 = r42521672 / r42521675;
double r42521677 = a;
double r42521678 = 120.0;
double r42521679 = r42521677 * r42521678;
double r42521680 = r42521676 + r42521679;
return r42521680;
}
double f(double x, double y, double z, double t, double a) {
double r42521681 = 60.0;
double r42521682 = z;
double r42521683 = t;
double r42521684 = r42521682 - r42521683;
double r42521685 = x;
double r42521686 = y;
double r42521687 = r42521685 - r42521686;
double r42521688 = r42521684 / r42521687;
double r42521689 = r42521681 / r42521688;
double r42521690 = a;
double r42521691 = 120.0;
double r42521692 = r42521690 * r42521691;
double r42521693 = r42521689 + r42521692;
return r42521693;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.5
rmApplied associate-/l*0.2
Final simplification0.2
herbie shell --seed 2019179
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))