x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r20508505 = x;
double r20508506 = y;
double r20508507 = z;
double r20508508 = r20508506 * r20508507;
double r20508509 = r20508505 - r20508508;
return r20508509;
}
double f(double x, double y, double z) {
double r20508510 = x;
double r20508511 = z;
double r20508512 = y;
double r20508513 = r20508511 * r20508512;
double r20508514 = r20508510 - r20508513;
return r20508514;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019179
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))