\frac{x + y}{\left(x \cdot 2\right) \cdot y}\frac{0.5}{y} + \frac{0.5}{x}double f(double x, double y) {
double r26414397 = x;
double r26414398 = y;
double r26414399 = r26414397 + r26414398;
double r26414400 = 2.0;
double r26414401 = r26414397 * r26414400;
double r26414402 = r26414401 * r26414398;
double r26414403 = r26414399 / r26414402;
return r26414403;
}
double f(double x, double y) {
double r26414404 = 0.5;
double r26414405 = y;
double r26414406 = r26414404 / r26414405;
double r26414407 = x;
double r26414408 = r26414404 / r26414407;
double r26414409 = r26414406 + r26414408;
return r26414409;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019179
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2.0) y)))