1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r17663014 = 1.0;
double r17663015 = 4.0;
double r17663016 = x;
double r17663017 = y;
double r17663018 = 0.25;
double r17663019 = r17663017 * r17663018;
double r17663020 = r17663016 + r17663019;
double r17663021 = z;
double r17663022 = r17663020 - r17663021;
double r17663023 = r17663015 * r17663022;
double r17663024 = r17663023 / r17663017;
double r17663025 = r17663014 + r17663024;
return r17663025;
}
double f(double x, double y, double z) {
double r17663026 = 2.0;
double r17663027 = 4.0;
double r17663028 = x;
double r17663029 = y;
double r17663030 = r17663028 / r17663029;
double r17663031 = z;
double r17663032 = r17663031 / r17663029;
double r17663033 = r17663030 - r17663032;
double r17663034 = r17663027 * r17663033;
double r17663035 = r17663026 + r17663034;
return r17663035;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019179
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))