\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r6218099 = x;
double r6218100 = y;
double r6218101 = r6218099 * r6218100;
double r6218102 = z;
double r6218103 = t;
double r6218104 = r6218102 * r6218103;
double r6218105 = r6218101 + r6218104;
double r6218106 = a;
double r6218107 = b;
double r6218108 = r6218106 * r6218107;
double r6218109 = r6218105 + r6218108;
double r6218110 = c;
double r6218111 = i;
double r6218112 = r6218110 * r6218111;
double r6218113 = r6218109 + r6218112;
return r6218113;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r6218114 = i;
double r6218115 = c;
double r6218116 = a;
double r6218117 = b;
double r6218118 = x;
double r6218119 = y;
double r6218120 = z;
double r6218121 = t;
double r6218122 = r6218120 * r6218121;
double r6218123 = fma(r6218118, r6218119, r6218122);
double r6218124 = fma(r6218116, r6218117, r6218123);
double r6218125 = fma(r6218114, r6218115, r6218124);
return r6218125;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))