1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r18996144 = 1.0;
double r18996145 = x;
double r18996146 = y;
double r18996147 = z;
double r18996148 = r18996146 - r18996147;
double r18996149 = t;
double r18996150 = r18996146 - r18996149;
double r18996151 = r18996148 * r18996150;
double r18996152 = r18996145 / r18996151;
double r18996153 = r18996144 - r18996152;
return r18996153;
}
double f(double x, double y, double z, double t) {
double r18996154 = 1.0;
double r18996155 = x;
double r18996156 = y;
double r18996157 = z;
double r18996158 = r18996156 - r18996157;
double r18996159 = t;
double r18996160 = r18996156 - r18996159;
double r18996161 = r18996158 * r18996160;
double r18996162 = r18996155 / r18996161;
double r18996163 = r18996154 - r18996162;
return r18996163;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied *-un-lft-identity0.7
Applied times-frac1.1
rmApplied frac-times0.7
Simplified0.7
Final simplification0.7
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))