x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r11753156 = x;
double r11753157 = y;
double r11753158 = 4.0;
double r11753159 = r11753157 * r11753158;
double r11753160 = z;
double r11753161 = r11753159 * r11753160;
double r11753162 = r11753156 - r11753161;
return r11753162;
}
double f(double x, double y, double z) {
double r11753163 = x;
double r11753164 = y;
double r11753165 = 4.0;
double r11753166 = r11753164 * r11753165;
double r11753167 = z;
double r11753168 = r11753166 * r11753167;
double r11753169 = r11753163 - r11753168;
return r11753169;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
(- x (* (* y 4.0) z)))