x \cdot x + y \cdot y
\mathsf{fma}\left(x, x, y \cdot y\right)double f(double x, double y) {
double r11450924 = x;
double r11450925 = r11450924 * r11450924;
double r11450926 = y;
double r11450927 = r11450926 * r11450926;
double r11450928 = r11450925 + r11450927;
return r11450928;
}
double f(double x, double y) {
double r11450929 = x;
double r11450930 = y;
double r11450931 = r11450930 * r11450930;
double r11450932 = fma(r11450929, r11450929, r11450931);
return r11450932;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
(+ (* x x) (* y y)))