x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r8912133 = x;
double r8912134 = y;
double r8912135 = r8912134 * r8912134;
double r8912136 = r8912133 - r8912135;
return r8912136;
}
double f(double x, double y) {
double r8912137 = x;
double r8912138 = y;
double r8912139 = r8912138 * r8912138;
double r8912140 = r8912137 - r8912139;
return r8912140;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))