x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r11423918 = x;
double r11423919 = y;
double r11423920 = r11423918 * r11423919;
double r11423921 = z;
double r11423922 = t;
double r11423923 = r11423921 * r11423922;
double r11423924 = r11423920 - r11423923;
return r11423924;
}
double f(double x, double y, double z, double t) {
double r11423925 = x;
double r11423926 = y;
double r11423927 = z;
double r11423928 = t;
double r11423929 = r11423927 * r11423928;
double r11423930 = -r11423929;
double r11423931 = fma(r11423925, r11423926, r11423930);
return r11423931;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))