\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(a, 120, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r52766360 = 60.0;
double r52766361 = x;
double r52766362 = y;
double r52766363 = r52766361 - r52766362;
double r52766364 = r52766360 * r52766363;
double r52766365 = z;
double r52766366 = t;
double r52766367 = r52766365 - r52766366;
double r52766368 = r52766364 / r52766367;
double r52766369 = a;
double r52766370 = 120.0;
double r52766371 = r52766369 * r52766370;
double r52766372 = r52766368 + r52766371;
return r52766372;
}
double f(double x, double y, double z, double t, double a) {
double r52766373 = a;
double r52766374 = 120.0;
double r52766375 = 60.0;
double r52766376 = x;
double r52766377 = y;
double r52766378 = r52766376 - r52766377;
double r52766379 = z;
double r52766380 = t;
double r52766381 = r52766379 - r52766380;
double r52766382 = r52766378 / r52766381;
double r52766383 = r52766375 * r52766382;
double r52766384 = fma(r52766373, r52766374, r52766383);
return r52766384;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.5
rmApplied *-un-lft-identity0.5
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))