\frac{x \cdot 100}{x + y}\frac{\frac{x}{x + y}}{\frac{1}{100}}double f(double x, double y) {
double r49523237 = x;
double r49523238 = 100.0;
double r49523239 = r49523237 * r49523238;
double r49523240 = y;
double r49523241 = r49523237 + r49523240;
double r49523242 = r49523239 / r49523241;
return r49523242;
}
double f(double x, double y) {
double r49523243 = x;
double r49523244 = y;
double r49523245 = r49523243 + r49523244;
double r49523246 = r49523243 / r49523245;
double r49523247 = 1.0;
double r49523248 = 100.0;
double r49523249 = r49523247 / r49523248;
double r49523250 = r49523246 / r49523249;
return r49523250;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:herbie-target
(* (/ x 1.0) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))