\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r44975205 = x;
double r44975206 = y;
double r44975207 = z;
double r44975208 = t;
double r44975209 = r44975207 * r44975208;
double r44975210 = r44975206 - r44975209;
double r44975211 = r44975205 / r44975210;
return r44975211;
}
double f(double x, double y, double z, double t) {
double r44975212 = x;
double r44975213 = y;
double r44975214 = z;
double r44975215 = t;
double r44975216 = r44975214 * r44975215;
double r44975217 = r44975213 - r44975216;
double r44975218 = r44975212 / r44975217;
return r44975218;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.6 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))